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faewildmods ([personal profile] faewildmods) wrote2023-11-26 07:57 pm

Locations




SUMMER COURT
The idyllic lands of the Summer Sidhe could easily be mistaken for paradise. All of the bright, warm colors of the foliage and the inhabitants brings to mind the warmth and joy of picturesque summer vignettes. However, this is not a safe realm. The faeries that call this court home might be beautiful, but they hide a dangerous viciousness beneath their pleasant facades. Ruled by the Summer Queen, this part of the Fae Realm can only be visited by others with her express permission.
WINTER COURT
The snow-swept landscape the Winter Sidhe call home looks rough, harsh and haggard at first glance. It’s true that everything at first is awash in white, but a little searching will find bits and pieces of greenery and life peeking from the cold powder and packed ground. The inhabitants are much like that—easy to dismiss as gruesome and dangerous at first glance (and make no mistake, they are), but behind their exteriors one can find beauty if you are adventurous enough to look. Ruled by the cool, distantly alluring Winter Queen, this part of the Fae Realm can only be visited by others with her express permission.

HANDMAIDEN'S REALM
A beautiful part of the Fae Realm, nestled between the Winter and Summer Courts, the part called the Fae Wild is ruled by the mysterious Handmaiden and is kept as neutral ground from the infamous feud between the Sidhe Queens and their Courts. While she rules this land and is the arbiter of justice, there are forces beyond even her control. Players are only allowed to leave on special occasions and with the permission of the powerful creatures that roam the entire Realm.
PATH
The starting point for those who have traveled through the Fairy Rings and find themselves in the Handmaiden’s domain. Made of bright, white stones, this is the only safe area in the woods to reach the village beyond.

WOODS
Despite the bright colors of the outer trees and bushes, no light reaches the ground between the tightly packed boughs of the wondrous appearing leaves. Any attempt to peer too deeply into them will give you a headache. And if you dare step off of the carefully laid path of stones that leads to the village, mysterious vines will drag you deep into it. Only to spit you back out, with a wicked set of tattoos dotting your skin. (Too many of those and your time here will start to be rough.)
VILLAGE
The heart of the Fae Wild, this is the seat of the Handmaiden’s power. The larger buildings include her personal residence, which is blocked from entry for all but herself and the more powerful fae. Other buildings of various sizes and materials ring a green space where village events take place. Most player cottages are located in the village proper, as well as most of the shops.

RESIDENCES
Several residences are available to those chosen by the Handmaiden. Three are available to choose from, all provided free of charge by the Handmaiden. Be warned however, you might have a Brownie as a roommate, or if you choose the trees, a Dryad may be your bedfellow.
VILLAGE GREEN
A wide expanse of evergreen grass in the middle of the village, this is where the faeries hold all their celebrations. It is also where players are gathered once they arrive for their “orientation”.

OUTSKIRTS
The area of the Fae Wild that isn’t expressly the village, path or woods is all considered the Outskirts. This area is where the other Realms touch and the fae from other Courts come to call. The woods here are safe-ish to hunt and fish in, but those caught here at night might fall prey to the more mischievous of the Handmaiden’s realm. Best to not go in alone.
LAKE
Home to the Naiads, kelpie and other water fae creatures that have decided to call the Fae Wild their own, this lake is also where players can find a steady supply of fish and plants that are available to improve their diets. Just… don’t get too close to the water’s edge without company or if the fae are in fine form.